
Ember Badlands
Fire
Rock
Discover the elements
A fantasy monster-collecting card game where every creature has a story.


The game
Elementia is a monster-collecting card game. Open packs, gather creatures from twelve elements, evolve them through three stages and lead them into battle along a trail of biomes, shrines and bosses.
“Legends say Solarion rises each dawn ahead of the sun itself. Its corona burns so bright that those who see it ascending speak of two sunrises in one morning.”
The world
Two regions, twelve biomes, and every biome is home to two elements. Fire and rock in the Ember Badlands, dark and spirit in the Twilight Hollow, and beyond Elementia, the Starlit Reach.












Collect
Every creature line evolves through three stages, and every stage is a card of its own, with its own art and its own story. Duplicates are never wasted: feed a copy into a card to raise its stars.
Cindercub curls its ember-tipped tail around itself to sleep, and the faint smoke rising from its den tells travelers a kit is dozing inside.
When Emberfang shakes its blazing mane, sparks scatter like fireflies. It hunts at dusk, flinging bolts of flame from the tip of its plume-like tail.
Pyrothian's shoulder plumes flare like wings when it is angered, and its ember markings glow so brightly that night briefly turns to noon around it.



Above them all stand the godly tiers: the Primordials of Genesis and the Zodiac Wardens of the Starlit Pact, each a single card that never evolves.
Battle
A monster's HP is both its strength and its life. When two meet, the higher number wins, and the winner carries the damage forward.
Strike with the elemental advantage and you hit harder; strike into a weakness and you hit softer. Bring water to the volcano.
Draw from your deck, spend energy that grows each turn, and hold three places on the field against your opponent's three.
Six skills shape how a monster fights: who strikes from range, who takes the hits, who heals, poisons, freezes or burns.
Discover
The Adventure map carries you from biome to biome, each home to two elements, so the creatures you bring matter as much as the ones you meet.
Each region is a long trail across six biomes: battles, essence shrines, and a boss at the end of every stretch.
Bosses are Alphas, bigger and fiercer forms of a biome's creatures. Beat one and its Alpha card may be yours.
Four ancient beings, each fusing two elements, stand above the rest of the roster.
Finish Elementia and a second region opens beneath the stars, with the Starlit Pact's own creatures and packs.
From the collection
The rarest cards in the game. Each is one of a kind: it never evolves, and it arrives at full power.





In development
Elementia is being prepared for Android and iOS. The store pages will be linked here as soon as they are live.