Elementia: , a fantasy monster-collecting card game

Discover the elements

A fantasy monster-collecting card game where every creature has a story.

A Tempest Wolf Studios game · In development

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12 elements · 232 creatures

Solarion, a fire creature from Elementia
Starfawn, a light creature from Elementia

The game

Every creature has a story.

Elementia is a monster-collecting card game. Open packs, gather creatures from twelve elements, evolve them through three stages and lead them into battle along a trail of biomes, shrines and bosses.

“Legends say Solarion rises each dawn ahead of the sun itself. Its corona burns so bright that those who see it ascending speak of two sunrises in one morning.”

SolarionGenesis · mythic
  • 12ElementsEach strong against some, weak against others
  • 232CreaturesAcross 2 card sets
  • 3StagesEvery line evolves, each stage a new card
  • 6RaritiesFrom Common to Mythic

The world

A world of twelve elements

Two regions, twelve biomes, and every biome is home to two elements. Fire and rock in the Ember Badlands, dark and spirit in the Twilight Hollow, and beyond Elementia, the Starlit Reach.

Collect

Open packs. Watch them grow.

Every creature line evolves through three stages, and every stage is a card of its own, with its own art and its own story. Duplicates are never wasted: feed a copy into a card to raise its stars.

Cindercub curls its ember-tipped tail around itself to sleep, and the faint smoke rising from its den tells travelers a kit is dozing inside.

The Cindercub card as it appears in the game
The Emberfang card as it appears in the game
The Pyrothian card as it appears in the game

Six rarities

  1. Common
  2. Uncommon
  3. Rare
  4. Epic
  5. Legendary
  6. Mythic

Above them all stand the godly tiers: the Primordials of Genesis and the Zodiac Wardens of the Starlit Pact, each a single card that never evolves.

Battle

Easy to learn. Built to master.

  1. 01

    One number decides the clash

    A monster's HP is both its strength and its life. When two meet, the higher number wins, and the winner carries the damage forward.

  2. 02

    Elements tip the balance

    Strike with the elemental advantage and you hit harder; strike into a weakness and you hit softer. Bring water to the volcano.

  3. 03

    Three places on the field

    Draw from your deck, spend energy that grows each turn, and hold three places on the field against your opponent's three.

  4. 04

    Every monster has a role

    Six skills shape how a monster fights: who strikes from range, who takes the hits, who heals, poisons, freezes or burns.

  • Sword

  • Bow

  • Heal

  • Poison

  • Freeze

  • Magic

Discover

More than a deck. A journey.

The Adventure map carries you from biome to biome, each home to two elements, so the creatures you bring matter as much as the ones you meet.

  1. 01A trail to climb

    Each region is a long trail across six biomes: battles, essence shrines, and a boss at the end of every stretch.

  2. 02Alphas

    Bosses are Alphas, bigger and fiercer forms of a biome's creatures. Beat one and its Alpha card may be yours.

  3. 03The Primordials

    Four ancient beings, each fusing two elements, stand above the rest of the roster.

  4. 04The Starlit Reach

    Finish Elementia and a second region opens beneath the stars, with the Starlit Pact's own creatures and packs.

Primordial · Light and DarkAetherion

The studio

Tempest Wolf Studios

An independent game studio creating imaginative worlds, memorable creatures and experiences built around discovery. Elementia is the studio's flagship game.

About the studio

In development

Enter Elementia

Elementia is being prepared for Android and iOS. The store pages will be linked here as soon as they are live.

  • AndroidGoogle PlayNot yet available
  • iOSApp StoreNot yet available
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